Genre Single-player roguelike card tactics
Platforms Windows, OS X, Linux
Release Date 19th July 2019 (Consoles in 2020)
Regular Price $20 (estimate)
Developer Sharkbomb Studios
Contact Email Click to show
Nowhere Prophet is a roguelike deck-building game. It is set in a post-apocalyptic world inspired by indian culture and sci-fi literature. In this broken world you lead a desperate band of outcasts in their search for a safe, new home.
Nowhere Prophet is a tactical roguelike card game. It is set in a post-apocalyptic world inspired by indian culture and sci-fi literature. In this broken world you lead a desperate band of outcasts in their search for a safe, new home.
The characters you meet and items you find can be added as "cards" to your caravan -- a deck that represents the convoy you lead across the wastes. When you inevitably face difficult situations and dangerous battles, they are resolved with a tactical turn-based card game with an important twist: your follower cards can take persistent wounds and even die.
But if you survive you can recruit new followers, find better loot, and level up your Leader to improve your caravan to better face the rising challenges ahead. And should your caravan falter and fail, you can still unlock new different classes and convoys for your next journey. Maybe this time you can survive look enough to reach the mysterious Crypt!
Nowhere Prophet was designed & developed by Martin Nerurkar under the label Sharkbomb Studios. The game was only possible with the help of many talented freelancers. Most notable among these Art Director Anjin Anhut who has helped shape the visual design of the game from the start.
Extra special thanks also go out to the following people that helped shape the game: Georg Hobmeier who helped with the early world design and story writing. Mike Beaton, who is responsible for the soundtrack and Claude Fehlen who helped with the core-gameplay redesign.
Martin started work on the project in mid 2014 with some early prototyping, initially searching for an interesting conflict resolution mechanic. The game is inspired by his cultural heritage and his love for games like FTL or Magic: The Gathering. In early 2015 Nowhere Prophet recieved public funding for the production from the MFG Baden-Württemberg. Since then the development has started in full.
After a hiatus at the end of 2016 the core gameplay was completely overhauled in mid-2017. In October of the same year the game then entered First Access on itch.io. It's been improved drastically since then and is now slated for a release in Early 2019.
In short: Yes, you can stream Nowhere Prophet!
You're allowed to stream and create videos of Nowhere Prophet gameplay for your own channel. You may do so with or without commentary. You are allowed to monetize these streams and videos with ads. And you're allowed the use of Nowhere Prophet artwork and logos in conjuction with these streams and videos.
Your content does not need to be positive or flattering - I mean I'd love it it was - but you are allowed to be negative or critical as long as you keep it civil. No personal attacks please. And if you do create content of Nowhere Prophet, please let me know via mail or twitter!
But: You are NOT allowed to use Nowhere Prophet, its artwork and video-material of its gameplay outside the context of the game or for any hateful, illegal or pornographic purposes.